COSMOSƒ V2.2 (new)
A sonic morphing process defines a metaphor of exploring the sonic shape and timbral evolution on intermediate levels. Cosmosƒ V2.2 gives the possibility to manipulate its composants responsable for its bottom-up sonic construction within necessary correspondance, precision and smoothness.
- Stochastic morphing with distribution range for altering the morphing position, speed and interpolation control.
- Built-in mathematical functions to automatically and precisely move the morphing pointer in the space.
- Precise audio rate parameter update with the possibility of reaching amazing morphing speeds (44100times a second!)
- turns Cosmosƒ into a super oscillator by accumulating up to 4 different presets in heterogeneous micro event mixing mode prior to the morphing phase.
It delivers an unheard medium by reaching the untouched points of the sonic universe..
the last update of 2012: CosmosV2.1 offers a wide range of LFO waveforms from harmonic osc’s to many types of random functions with pristine audio quality + also backwards and randomly directed sample playback possibility. Many user interface improvements comes to Cosmosƒ with this update V2.1 new update : CosmosV2 offers a new paradigm in sound synthesis: ‘Parallel Universes‘, which contributes as a novel approach in polyphony construction and is a beautiful evolution for Cosmosƒ structure. Cosmosƒ is the most advanced dynamic stochastic synthesis tool. It has a recursive structure with audio feedback loop, which offers unique emergent sonic behavior within a hierarchy of multiple time scales.Cosmosƒ is a real-time dynamic stochastic synthesis engine, which does generate sonic textures with a complex event distribution process. Discrete sonic events of certain density are distributed in a time space with their onset time and duration parameter calculated with stochastic/deterministic functions. Each macro event defines the duration of a meso space, and the sub events are distributed inside it. The overall goal of these functions is to achieve control on each event space and perform the process of change on the appropriate operation level. The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales.
Previous versions of Cosmosƒ offered a single cycle of events distributed in a macro cell with defined start, duration and ending. Now Cosmosƒ V2 offers a second cycle running in parallel with the primary one, and not just that…
…The rules of creation for both of the parallel universes are the same, but their chemistry can be different…
- the same stochastic engine decides the event distribution, cycle length and modulation scheme for both cycles with the assigned parameters. However, the synth engines of the cycles are running independent!
Thanks to its self similar structure and the feedback loop, Cosmosƒ organizes sonic events with certain interdependency offering potential emergent behavior. The output of the system is fed back again to the input, as the micro-event sample data on parallel cycles. The micro level characteristics of the sonic material influence the macro level properties. This recursive system uses its own output and creates a multi layered development in the sonic structure with unheard sonic texture potential.
By introducing a hierarchy of multiple time scales on the event distribution process + recursive audio feedback + complex modulation scheme constructed with stochastic/ deterministic functions, it is possible to form sonic creations that cannot be handled by traditional synthesis methods.
The temporality of a sound is truly the fundamental aspect of its identity as sound. The coupling of continuous onset time/duration/density transformations with frequency, amplitude, micro-timbre and spatialization transformations permits the composer to continuously vary the sound vector in the timbre space. The combination of these multi dimensional transformations in Cosmosf promise certain phenomena in the overall resultant sound, what is called the “macro-timbre”.
advanced stochastic engine
OSC compatible
audio rate operation/modulation
fast & intuitive interface
developed in C++
available on OSX (10.6.8 or higher) & Windows7 64bit ; recommended platforms —> i7 processor with 4GB of RAM (for earlier OS versions please test the demo app)
© Sinan Bökesoy







